Speak Freely for Windows

Development Log

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23 August 1995

Initial announcement of Speak Freely Release 5.0.

24 August 1995

Peter Claus Gutman (pgut01@cs.auckland.az.nz), developer of a very
nice encryption library, wrote to suggest his library might prove
useful.  In the source code for the library, I found a clever 80x86
assembly-language implementation of IDEA, made freely available by its
author, who is identified in the source code only as "Bryan".  Whoever
you are, Bryan, great piece of work!  If you, or somebody who knows who
you are, happens to read this, let me know so I can give complete
attribution.
  
I integrated the assembly language loop into IDEA\IDEA.C, modifying it
slightly to work with Microsoft Visual C's inline assembler, so you
don't need a separate assembler to take advantage of the optimised
code.  Whether the assembler or original C code is used depends upon
whether USE_ASM is defined, so you can use the original loop for
reference or if, for example, your compiler doesn't support inline
assembly code or is incompatible with the way Microsoft do it.

Enabling the assembly language code increased the speed of IDEA
encryption and decryption on my 486/50 machine from 152,000 bytes per
second to 242,000 bytes per second--well worth the trouble of
integrating the code.
                                
30 August 1995

Completed a massive revision to avoid all packet fragmentation
and thus work with WINSOCK drivers such as Trumpet WINSOCK.  The
changes were so great and ubiquitous there's no point in trying
to describe them.  In debugging the changes, one of the mysteries
that has been dogging me was finally solved--the random hangs,
loss of synchronism, failure to release resources, etc. etc. etc.
were the result of Windows discarding messages to the main window
as a result of overflows of the default 8 message queue.  Speak Freely
juggles a lot of balls in the air at once, and it's very easy to
hit this limit.  At initialisation time, we now try to expand the
queue to its maximum size of 120 messages or whatever lower maximum
the system we're running on supports.

Added the "Extended Status" (Propeller Head) dialogue.

Made compression modes global rather than per-connection.  This
means compression only has to be done once, which speeds up
party line transmissions.  The change is necessary in any case
so that packet size can be optimised.

1 September 1995

Update release 5.1.

8 September 1995

CreateSocket() in UTILITY.C contained a "defensive bind()" to address
zero as a work-around for some defective WINSOCK implementations.
Unfortunately, this work-around causes other TCP/IP stacks, including
that built into Windows NT to fail.  I made the nugatory bind
conditional on a new Options/Workarounds/Always Bind Socket menu item
which is, of course, saved in the .INI file.

Update release 5.1a.

9 September 1995

Discovered that the reason the socket write was failing on Windows NT
and Windows 95 is that Microsoft's built-in WINSOCK, entirely
incompatible with Unix and every other WINSOCK I have encountered,
refuses sendto() once a datagram socket has been connect()ed.  The
sole function of connect() on a datagram socket is to specify a
default address so subsequent writes can be done with send() (or, on
Unix, write()), and there is no prohibition of overriding this default
address with a subsequent sendto().  The WINSOCK specification nowhere
mentions such a restriction as a Windows-specific change.  I modified
the socket write code in CONNECT.C and the loop-back socket write in
FRAME.C to first try sendto().  If it fails, send() is then tried and
if that works all subsequent socket writes for the rest of the session
are done using send().  This code has been verified to work on both
Windows NT and Windows 95 (first customer shipment edition).  Special
thanks to John Deters (jad@DHDSC.MN.ORG) who both identified the
source of this problem on Windows NT and tested innumerable versions
slowly converging toward the actual fix.

Added an item to the Propeller Head dialogue to indicate whether sendto()
or send() is being used to write to outbound sockets; it's "Sending with"
in the "Network" box.

Tested with the WINSOCK implementation included with Sun PC-NFS 5.1.  Works
fine.

Update release 5.1b.

10 September 1995

After last week's experience I decided to indulge in some preemptive
workarounds for crummy network and sound card drivers which fail in
obvious ways which haven't bitten me yet.  I expanded the
Options/Workarounds menu to include:

    Audio
        Assume Half-duplex
            Assumes the sound card is half-duplex without requiring it
            to fail an output open while input is open.  Accommodates
            cards which are actually half-duplex but don't indicate
            this by failing a simultaneous input and output open.
            Also handles cards which crash the system or application
            when you try to open them in full-duplex mode.
            
        Assume 11025 Samples/sec
            Assumes the card is capable only of 11025 samples per
            second mode, not our preferred 8000 samples per second.
            Permits correct operation on cards which don't fail when
            opened with a sample rate of 8000 samples per second but
            which can't actually run at that rate.
        
    Network
        Always Bind Socket
            As before; bind outbound sockets, even though there's no
            need to do so.
            
        Never Connect Outbound Socket
            Don't connect() the output sockets.  This implies we'll
            always use sendto() to write to those sockets.  Clears
            "Use send(), Not sendto()" mode if set.
            
        Use send(), Not sendto()
            Always use send() to write to outbound sockets; don't wait
            for a sendto() to fail first.  Accommodates drivers where
            a sendto() on a connected socket crashes the application
            or system.  Clears "Never Connect Outbound Socket" mode if
            set.
            
All the workaround modes are saved in the SPEAKFRE.INI file and apply
to subsequent executions.  The menu items are disabled when a
connection is active.

As suggested by John Deters (jad@DHDSC.MN.ORG), I added the ability to
automatically open an iconised version of Speak Freely whenever a new
inbound connection is established.  This lets you see the site that's
just started talking to you.  Since some people might find such an
unsolicited pop-up irritating, this only happens if you check the new
Options menu item "Look Who's Talking".

Tested under Windows 95 final build.  Works fine when using the standard
built-in WINSOCK, but doesn't resolve host names when Sun PC-NFS is
overloaded on top of Windows networking.  This appears to be a general
problem of this configuration; other programs fail on gethostbyname()
in precisely the same way.  When you configure Windows 95, be sure to
install the TCP/IP driver; if you don't you'll get nowhere fast.

12 September 1995
       
Sending a stereo .WAV file in ADPCM compression mode crashed the Unix
speaker program.  The code in READWAVE.C which calculates the number of
bytes of .WAV file needed to fill a packet was incorrectly assuming the
nBlockAlign field was the size of an individual sample, not the frame
of samples for all channels.  Fixed.

Closing a connection while a .WAV file was being sent orphaned the MMIO
handle used to read the file.  Fixed in CONNECT.C.

13 September 1995

Added the ability to drop saved connection (.SFX) files in the MDI frame
window and thereby open (or activate, if already open) connections to
the hosts given in the files.  You can drop multiple connection files in
a multiple selection and each will be opened.

CONNECT.C had its own implementation of DragAcceptFiles() which directly
twiddled WS_EX_ACCEPTFILES.  It doesn't any more.

If a connection file is named on the command line when the program is
launched, it is opened once the application is initialised.  This
permits making an association between the .SFX extension and Speak
Freely in the File Manager and launching the program for a given
connection by double clicking the connection file.  You can specify
multiple connection files on the command line, space separated.  This
allows making a program item icon which opens a collection of
connections, a handy thing to put in your StartUp folder.  (Suggested
by John Gilmore (gnu@toad.com)).

John also pointed out that the program wasn't usable without a mouse
since the left mouse button was the only way to push to talk.  I added
logic in CONNECT.C that permits the space bar to be used to toggle
push to talk, just as in the Unix mike program.  You can cycle between
open connections with Ctrl+Tab and use the space bar to select any set
to which you wish to transmit.

Mouseless users who push to talk with the space bar don't have the
benefit of the cursor change to indicate which connections are
transmitting.  I added a "Transmitting" status indicator in the
connection window which appears whenever live audio is being sent to
the window.

If you make a .WAV sound file with the (nonstandard) sampling rate of
8000 samples per second, it is now played correctly by READWAVE.C, not
forced to the closest standard sampling rate of 11025 samples per
second.  Conversion of stereo .WAV files into mono is still performed
for 8000 sample per second files.  If the user has the ability to make
8000 sample/sec .WAVs, this reduces file size, improves sound quality,
and eliminates CPU overhead when sending such files.  .AU files remain
the fastest, since they're already mu-law encoded.

14 September 1995

Update release 5.1c.

20 September 1995

Began work on answering machine.  Defined structure for data in file,
added a new ANSWER.C module with a function to save a sound buffer
in an answer file in that format.

25 September 1995

Modified the new connection dialogue handler to allow numeric IP
addresses which can't be resolved into host names.  If the host
name lookup fails, the dotted IP number from inet_ntoa is used as
the host name.

Good ole' Trumpet Winsock returns an error status if gethostname()
is called with a buffer too small to hold the entire name, as
opposed to truncating it as Unix does.  I changed the two calls in
CONNECT.C to get the host name in a temporary buffer, then copy as
much as will fit into the sendinghost field of the sound buffer.

Added the ability to set the multicast scope with a new item in the
Options/Connection dialogue.  This item is enabled only if the IP
address is a valid multicast group number. 

Bad ole' Windows 95 WINSOCK returns a WSAEFAULT error if you pass
a single byte argument for the IP_MULTICAST_TTL setsockopt() call.
This is incompatible with all Unix documentation I have seen.
Trumpet works correctly with the single byte argument, and accepts
the 2 byte short required by Windows 95.  Given the likelihood
there's some other WINSOCK that requires a one byte argument, in
goes another Options/Workaround/Network item: "Multicast TTL
Argument Is char" which does it the Unix way, not as required by
Windows 95.

26 September 1995

Added a new Connection/Multicast Groups... dialogue which allows
adding and dropping membership in multicast groups.  Groups can be
specified by DNS-resolvable name or by IP address.  A check box
controls multicast loop-back of locally sent packets to groups in
which this host has added membership.  The loopback box is
disabled on systems (such as Windows 95) which do not implement
the IP_MULTICAST_LOOP setsockopt() option.

1 October 1995

Discovered the multicast tear-down code in the WM_DESTROY message
handler of FRAME.C wasn't testing for a NULL multiName[],
resulting in bad GlobalFree() calls when we failed to initialise a
multicast port.  Fixed.

FRAME.C wasn't killing the main timeout timer at WM_DESTROY.
Fixed.

If the attempt to drop a multicast membership at WM_DESTROY time
failed, a message box was displayed as a child window of the one
frame being destroyed.  This is apparently (yet another of the
billions and billgatesillions) undocumented no-no--in any case, if
you do it, you get an "err USER: Attempt to activate destroyed
window" at the time the WM_DESTROY returns.  I changed the parent
of the message box in this case to be NULL and it seems to be
happy now.  (In FRAME.C).

Finished implementation of the answering machine, ANSWER.C. I'll
probably be back before long to make it more message-oriented
(select message from a list box of sites and times, individually
delete messages, etc.) but at least it now has basic
functionality.

2 October 1995

Added keyboard accelerator (CTRL+T) for answering machine, and a
new connection menu item that lets you toggle whether incoming
messages are recorded without having to pop up the answering
machine dialogue.  Fixed a bug in which checking or unchecking the
record incoming messages box in the answering machine dialogue
didn't take effect until you closed the dialogue; now it takes
effect immediately.

Added code to overwrite the 16 byte session key exchanged via PGP
before closing the file on disc.  Unfortunately, since we can't
transmit and receive the with a pipe, as we do on Unix, there's
still a window while PGP is running during which the session key
is visible, but at least this keeps it from lying around in
unallocated disc space for an indeterminate time.

If no answering machine message file was configured, the answering
machine dialogue in ANSWER.C called scanMessageFile anyway.
Unfortunately, that routine didn't test for answerFile being NULL
and proceeded to stomp all over memory.  Fixed in ANSWER.C
scanMessageFile().

Moved all translatable strings and formats from the .C modules
into the string table of the resource file, using the rstring(),
rfilter() functions and the Format() macro as intermediaries.
Strings that aren't to be translated, such as fopen() mode
strings, formats that contain only a field editing code, etc.
continue to appear as strings in the source code.  Banishing these
strings to the resource file reclaimed almost 4K of data space,
enough to give us some breathing room should it prove necessary to
introduce another static full-size sound buffer for some reason.

3 October 1995

The enabling and disabling of buttons in the answering machine was
befuddling Windows' dialogue box keyboard accelerator logic.  I
added code at the end of a message replay to restore the input
focus to the button last pressed or its logical successor if that
button has become disabled as a result of the message we just
completed.

Keyboard accelerators in the answering machine were less than
optimally chosen due to renaming of buttons during its
development.  I rationalised them so the most commonly used
buttons have the most obvious keyboard shortcuts.

Pressing the Close button in the answering machine gave a debug
kernel "err: window destroyed in window callback".  Why, I know
not.  It uses the standard code for modeless dialogues right out
of Petzold, which identical code works perfectly in the
propeller-head modeless dialogue.  Changing the DestroyWindow() to
a PostMessage of WM_CLOSE to ourself made the message go away.  I
changed the propeller-head dialogue in DIALOGS.C to use the same
logic.

Several modal dialogues needlessly included the system menu in
their title bar.  Eliminated.  (The modal dialogues such as the
answering machine and propeller-head continue to display the
system menu.)

Installed help buttons in all the dialogues, linked to the topic
in the help file which describes the dialogue.

Moved the names of our help file and the base Windows help file
into the resource string table.

The Create Key menu item was missing the "..." that indicates it
pops up a dialogue.  Fixed.

The About dialogue was also missing the "...".  Fixed.

I removed the "How to use help" menu item, which has fallen out
of fashion.

Changed "Help/Search..." to "Help/Search for Help on..." as used
in current Microsoft applications.

4 October 1995

Completed moving all section and item titles for the main .INI
file and saved connection files to the string table in the
resource file.  Whether these should be translated isn't clear: a
normal user won't ever examine these files and translating renders
them incompatible between different language editions.  But the
saving in data segment size by elminiating duplication of the
section titles alone justifies the work.

Added two new string constants kS0[1] = "0" and kS1 = "1" to
FRAME.C and changed all references to the explicit constants in
profile file I/O to use them.  This eliminates redundant string
constants in the data space.

Found a few string constants I'd missed somehow in READWAVE.C.
Banished.

Fixed the answering machine to update the host name when a
definitive name (one not displayed in parentheses) is seen,
replacing any previously displayed name.

Added help butttons to all the file open dialogues, linked to the
appropriate topics in the help file.

Added a pleasant default ring file.  I haven't found a suitable
(well-recorded and public domain) telephone bell, so I decided to
pioneer non-irritating notification of an incoming call with this
wind chime derived sound.  The original appeared on the CD-ROM (N°
5) accompanying "News Windows" N° 26 (octobre 1995) as the file
WINDBELL.WAV. I used Silicon Graphics' soundfiler to convert this
from an 11025 kHz PCM stereo file to an 8 kHz monaural
.AU file for optimal transmission.

Substantial data space was being wasted by repeated constant
references to the profile (.INI) file name.  I moved this string
to the string table in the resource file and changed the code that
loads and saves the global configuration to load it once into a
string on the stack and reference that temporary copy in all the
[Read|Write]PrivateProfile...  calls that follow.
 
Added a new MAKEBIN.BAT file in the home directory which builds
the binary release archive.  Now that the release includes more
than the .EXE and .HLP file, something more archival than my
fallible memory is needed to make sure

5 October 1995

Remade all screen shots for help file, the addition of the help
buttons required updating all the dialogue bitmaps.

Added logic to the invocations of PGP in FRAME.C and DIALOGS.C to
first try to use the SFPGP.PIF file from the Speak Freely release
directory (obtained with GetModuleFileName) and then, if that
fails, fall back to call on PGP counting on path search to find
it.  Going through the PIF allows the user to override the default
modes for a WinExec call to a DOS program such as PGP, in
particular, to run it in a window, which is much less disruptive
of the user's equanimity than blasting out to a DOS prompt.

6 October 1995

Feature release 5.3.

30 October 1995

All of the Look Who's Listening functionality is working, at least if
you don't push it into reentrancy into Winsock by trying one of the
LWL dialogues while sending or receiving sound.  I'll have to go back
and review the appropriate locks to keep from befuddling Winsock with
actual multitasking.  Essentially all the code is in the new module
lwl.c.

7 November 1995

Added support for RTP-compatible LPC compression (the Xerox PARC
algorithm developed by Ron Frederick).  This algorithm does a lot of
floating point computation (forget it if you don't have a math
coprocessor), and it sometimes mangles sound, especially if you drive
the audio input into clipping or have a high-pitched voice.  But when
it works, it achieves better than 12 to 1 compression, and allows
running over 9600 baud lines.  The LPC code is in a new lpc
subdirectory.

13 November 1995

Added a first cut "broadcast" facility to permit transmission of
material to multiple hosts (over a suitably fast, probably local
network) without the need to install multicast.  The facility is
relatively crude but should be adequate for uses applications such as
broadcasting meetings across a local network.

The site performing the broadcast simply checks Connection/Broadcast.
Any audio which arrives while Broadcast is checked is sent to every
connected host.  All input events are ignored in connection windows
while a broadcast is in progress, and remotely initiated connections
will not time out during a broadcast.  A user can subscribe to a
broadcast from a given host by initiating a connection to it and
sending a short burst of sound (a second's worth, say).  This opens a
connection on the broadcasting host to which the broadcast will be
sent.  A remote host can unsubscribe from the broadcast by sending a
similar short burst of sound any time after 10 seconds into the
broadcast; the site's connection on the broadcasting host will be
closed 10 seconds later.  The 10 second delay is to prevent toggling
of the broadcast state due to multiple packets being received from the
remote site.  Whilst broadcasting, the application title indicates "-
Broadcasting" and the cursor is always the ear when over a connection
window.  When broadcasting is toggled off, all connection windows are
marked as not being transmitted to and remotely-opened connections
resume the timeout process.

Using short bursts of sound to subscribe and unsubscribe is ugly but
it gets the job done.  Once we have a proper RTP packet exchange
delimiting the connection, it can be replaced.

14 November 1995

If somebody is already blasting sound at us when Speak Freely is
launched, it got all befuddled due to packets arriving before
initialisation was fully complete.  I changed the WM_CREATE logic in
FRAME.C to not enable input on the socket until initialisation is
entirely done.

16 November 1995

Feature release 5.5

22 November 1995

People seem to get floating divide by zero errors if they try to
use LPC compression on Windows 95.  I added a call to _control87()
in the initialisation code to disable all floating point error
interrupts.  This should allow the LPC code to just bumble along
with infinities and NANs like it does on Unix, which doesn't
seem to do any harm (my suspicion is that this happens only
when the LPC code is fed dead silence).  This will have no effect
anywhere else, since floating point is used only in the LPC code.

I made GSM compression the default out of the box.  I'm deeply weary
of explaining how to enable GSM compression to hundreds of people a
day who can't be bothered to read the help file.

The Phonebook/Search host didn't default to lwl.fourmilab.ch unless
you'd previously made a directory listing.  Fixed.

The Phonebook/Search box wasn't quite wide enough to hold the longest
line of a typical server message and didn't have a horizontal scroll
bar.  This caused perplexed people to send hundreds of E-mails when
they couldn't access the truncated URL the LWL server published.  I made
the box a few characters wider and enable horizontal scrolling.

There was also some ragged logic in the default server for publishing
directory entries.  Fixed to correctly default to lwl.fourmilab.ch.

Update release 5.5a.

28 November 1995

Integrated server-side support for the "show your face" feature.  The
new file FACE.C contains a dialogue that allows the user to designate
a 256 colour .BMP file (the format is verified) as his or her face
image and a function invoked from FRAME.C that delivers blocks of the
image as requested by a remote host.  Processing of face image
requests occurs before audio output is acquired (but after creating a
connection), so half-duplex systems can still transfer face images
while sending audio.

30 November 1995

Integrated client-side handler for "show your face".  Face data
packets are assembled in FACE.C into an in-memory bitmap in the
connection structure.  If a complete bitmap is available, the WM_PAINT
handler in CONNECT.C for the connection window displays the bitmap
instead of the usual status information.  When a bitmap is displayed
in the connection window, transmit state is indicated by preceding the
host name with a small ASCII-art arrow.

After adding hundreds of lines of bullshit Windows code trying to swap
the palette intelligently when two face images are simultaneously
displayed on a colour-mapped display, I decided to exercise that
time-proven prerogative of the Windows developer and just give up.
The vast majority of users won't connect to more than one person at a
time.  I fixed it (with even more bullshit code) so that the active
window is always shown with the correct palette and inactive windows
with the default palette.  If you this this is easy to fix, baby, just
go and try it before you write me some smart-ass E-mail.  Hint:
everything you read in the Windows API documentation about palettes is
a lie or worse when you start to talk about MDI child windows.
There's a sample application on the Developer CD which claims to do
this, but a glance at it leads me to estimate at least a week to
integrate and test all the crap they went through trying to do what,
on any vaguely competently designed windowing system, should be
essentially transparent to the application.  Users of high-colour and
true-colour display boards will be blithely unaware of any problem
with multiple simultaneous face images.

1 December 1995

Mycal (mycal@monitor.net) reported that messages using simple (2X)
compression were played back at twice normal speed by the answering
machine.  Fixed.

Feature release 5.6.


20 December 1995

Added logic in CONNECT.C to set outputSocketBusy if the send() or
sendto() returns less than the number of bytes we attempted to write.
The WSAEWOULDBLOCK error status is treated as a truncated buffer and
sets outputSocketBusy.  All of this is disabled if the new workaround
"Disable Output Overflow Recovery" is set just, as always, in case.

When outputSocketBusy is set, we're guaranteed by the Winsock spec
that we'll receive a the FD_WRITE notification we requested in the
call on WSAAsyncSelect for the socket.  Right.  So in the timer,
should we discover the socket has become unblocked for output and the
fink didn't tell us, clear outputSocketBusy so things don't hang up.

To avoid output overruns, I changed the logic that responds to face
image requests to ignore requests received while audio output is
active.  This should keep face data from pushing an 14.4 modem connection
that is barely keeping up with GSM over the edge.  The transmission
of the face will be resumed by the timeout on the receiving end
when the audio transmission is done with no harm done.  I also tweaked
the timeouts so they're less likely to collide with one another.

23 December 1995   

Face bitmap exchange seems to hold the potential for bad medicine when
stirred in the pot with multicasting.  When sending to a multicast
port, CONNECT.C now never offers a face to the subscribers, and face
requests received from multicast ports (shouldn't happen, but who
knows: it's Windows!) are ignored and the face retrieval status set to
Abandoned.

Strengthened the .BMP file format verification in FACE.C.  We now verify
that the bitmap has one plane and <= 256 colours, as must be the case
for any compliant bitmap.

Added more stringent verification of the format of received bitmaps in
FACE.C before passing them on to CONNECT.C to display.  This gives us some
protection against rogues who let bogus bitmaps through, and weird
errors in transmission of the the bitmap that corrupt it.

31 December 1996

Added an explicit +armor=off to all invocations of PGP to guarantee the
session key is encrypted in binary mode even if the user has modified
the PGP configuration file to make ASCII armour the default. 

16 January 1996

Integrated the VOX, Break-In, VOX GSM compression, and anti-hangup code
from Dave Hawkes (daveh@cadlink.co.uk).  In the process of testing the
integrated version, I made the following (perhaps temporary) changes:

  *  For some reason, the fix that places the read-only data in ULAW.C
     in the code segment causes Speak Freely to crash with a GPF on the
     first reference to the tables in CONNECT.C, but only when I compile
     in DEBUG mode.  I also needed to include the definition of the new
     tag CONST_DATA to be able to recompile the ADPCM and LPC libraries,
     which contain references to the ULAW.C tables.  As a stopgap, to get
     things running, I changed the definition of CONST_DATA back to
     FAR.  I'll look at this in more detail when I get a chance and see
     if I can't get that data back in the code segment.
     
  *  The anti-hangup code which calls DefaultMessageLoop() every time a
     network packet or wave audio input buffer arrives causes unacceptable
     break-ups of sound on my 486/50; apparently PeekMessage takes too
     long even in the normal case.  I modified MessageLoop() and
     DefaultMessageLoop() in NETFONE.C to save the time (GetTickCount())
     of each pass through the message loop and only run the PeekMessage
     loop if 10 milliseconds or more (constrained, of course, by the
     fundamental resolution of the timer) have elapsed.  I'm hoping this
     will run the risk of the delay only when an actual message loop
     backlog occurs, which runs the graver risk of a lock-up.  I've
     verified that the PeekMessage loop only rarely runs on my
     machine (usually when I block the window by moving it or pulling
     down menus), but since I still cannot reproduce the actual lock-up,
     even when I run my machine at 25 MHz, I can't verify the other side
     of the equation: whether the lock up is still avoided.
     
  *  I changed the "VOX" menu item to "Voice Activation" to avoid jargon
     which might befuddle the radio-naïve.
     
  *  Changed the title of the "VOX" monitor dialogue to "VOX Monitor".
     The dialogue isn't wide enough to avoid the "VOX" abbreviation,
     but adding "Monitor" makes it look a little less stark.  It might
     make sense to go to a horizontal meter to justify more room for a
     longer title.

Some people would like to be able to launch Speak Freely from another
application, pointing it a given host with various preset options on
the connection.  Writing an .SFX file naming the host and specifying the
options, then invoking SPEAKFRE.EXE with the .SFX file on the command line
permits this, but the .SFX file had to specify both the host name and
IP address, forcing the calling application to look up the host name.
I modified the newConnection() code in FRAME.C to automatically look up
the IP address if an .SFX file specifies only a host name.

A typo in the Connection/Save code could have led to nugatory void entries
in the .SFX file.  Fixed.

17 January 1996

Added a visual indication when VOX is squelching transmission.  The
ear cursor now changes to an ear with a big X through it (that's
the best I can think of right now, but it's better than no indication
at all).  This makes it a lot easier to evaluate the effect of
VOX speed, especially if you don't have a local machine to run
tests.

Figured what was wrong with the ULAW.C data in the code segment trick.
Apparently CONNECT.C and the libraries didn't get recompiled after the
definition was changed to CONST_DATA, and continued to reference the
Ulaw tables as FAR (as they must).  I changed ULAW.C to explicitly
place the tables in the code segment, but continue to reference them
with a FAR declaration in ULAW.H.

19 January 1996

As suggested by Enoch Wexler (wexler@datasrv.co.il), I added the
ability to send and receive Show Your Face images in GIF as well as
BMP format.  GIFs offer substantial compression compared to even the
compressed variants of BMP, which reduces the time it takes to
transfer a face image and the likelihood of disrupting audio
transmission in the process.  Received GIF files are converted
in-memory to BMP format by the new module GIFTOBMP which is based on
the NETPBM utility GIFTOPNM. GIFTOPNM is copyright 1990, 1991, 1993,
by David Koblas (koblas@netcom.com), who notes:

  Permission to use, copy, modify, and distribute this software
  and its documentation for any purpose and without fee is hereby
  granted, provided that the above copyright notice appear in all
  copies and that both that copyright notice and this permission
  notice appear in supporting documentation.  This software is
  provided "as is" without express or implied warranty.
  
GIF file decompression requires substantial storage for the LZW
decompression buffers and colour map tables.  I modified the
decompression code to move all large buffers to a dynamically
allocated global storage block to avoid overlow of DGROUP and/or the
inclusion of static storage which would block execution of multiple
instances.
  
The face image selection dialogue in FACE.C was modified to allow
selection of GIF images as well as BMP files.

Added a new VOX menu item which calls a new function in VOX.C,
vox_reset_parameters() to restore all the VOX level adjustment
parameters to their original defaults.  I also added a Reset button to
the VOX Monitor dialogue which does the same thing.  In the process, I
rearranged the contents of the Monitor dialogue to create enough room
to spell out its title.

Added a new workaround that totally disables the DefaultMessageLoop
lockup-prevention mechanism.  While I think my 10 millisecond trigger
based on GetTickCount() should be enough, this provides an escape
hatch in case it isn't.

23 January 1996

Based on reports that receiving a Ring message can screw up the sound
card (for example, muting the microphone), I demoted the previous
default call on waveOutSetVolume() in SPEAKER.C which attempts to set
maximum output volume when a ring is received to a Workaround which is
off by default, "Set Maximum Volume on Ring".  Only in the world of
Windows would you suppose that something as innocent as a volume
control would conceal sharp edges and booby traps awaiting the
unsuspecting developer.

Based on input from Dave Hawkes, I revised the DefaultMessageLoop code
once again.  This time it keeps track of the last time the program
potentially yielded control to another application (by doing a
PeekMessage with the PM_NOYIELD and PM_NOREMOVE flags in the main
message loop in NETFONE.C, which seems to return fast enough to avoid
pauses, and saving the GetTickCount() value if there is no message in
the queue).  Then, if DefaultMessageLoop() discovers 350 milliseconds
or more have elapsed since the last yield, flushes the message queue
using PeekMessage(), which will allow other applications to gain
control of the CPU.

Dave also pointed out that my pointy-headed code that changes the
cursor when VOX muting occurs changed the cursor even if it was
outside the window.  Fixed.

25 January 1996 

The workaround that disables the DefaultMessageLoop() insurance did
not actually turn off all traces of the code--the PeekMessage in the
main message loop in NETFONE.C still remained.  Since I'm sure this
will cause unspeakable horrors when it triggers some booby trap
Billy-boy has hidden in one of his existing products or is in store
for us in the future, I made sure it's disabled when
DefaultMessageLoop() is turned off.

6 February 1996

Made the inclusion of encryption conditional on the tag CRYPTO being
defined in NETFONE.H. If CRYPTO is not defined, the version number in
the About dialogue will have a suffix of " (no crypto)" and the IDEA
patent notice will be replaced by an explanation of where to obtain a
version including full encryption.  The "Encryption" box in the
Options/Connection dialogue will contain a more detailed explanation
of the no-crypto edition.  The Options/Create Key menu item is
disabled in no-crypto builds.  What's the rationale for this?  Simple:
a number of CD-ROM publishers and sound card manufacturers are
interested in distributing Speak Freely.  But since many will be
shipping from the U.S. and other countries which attempt to restrict
the export of "munitions" like Speak Freely they're afraid, and
rightly so, that putting Speak Freely in the box might result in an
all-expenses paid extended vacation at Club Fed.  The non-crypto
version allows them to include Speak Freely without such worries.
Once a user has installed Speak Freely and is ready to start using
encryption, they can simply follow the instructions in the dialogue
boxes (and, soon, the help file) and download a full-encryption
version from a site in a country which does not restrict cryptographic
software.  The non-crypto version can also be posted on bulletin board
and commercial online services without risking government-initiated
unpleasantness.

Note that undefining CRYPTO does not just block access to encryption
and decryption; it totally removes the code from the program--the
encryption libraries are never referenced and therefore not included
by the linker in the executable.  Thus there is no risk of a
non-crypto build being deemed a munition.  The only "cryppish" code
that remains is MD5, and it is widely used (for example, in the export
edition of Netscape) in non-encryption roles.  In non-crypto Speak
Freely, the RTP SSRC, timestamp, and packet sequence numbers are
generated directly with MD5 rather than the somewhat more random
idearand() used in crypto builds.  Since we're not going to encrypt
the RTP packets anyway, this doesn't compromise anything.

As the first step in integrating the RTP support code from the Unix
version, replaced RTPACKET.C with the fully-functional one and verified
the new rtcp_make_sdes() and rtcp_make_bye() didn't break LWL support.

Here's where we stand at the end of first day of the campaign to
integrate RTP and VAT support into Speak Freely for Windows.  The two
procotol translation modules, RTPACKET.C and VATPKT.C and all their
support files have been included in the program and fixed to compile
without errors or warnings.  As noted above, the new RTPACKET.C
continues to generate valid packets for the LWL server.  Sending both
VAT and RTP protocol works for all compression modes, testing with VAT
on another machine.  VAT correctly recognises the VAT ID and RTCP SDES
message we send on the control channel.

7 February 1996

Trying to integrate the LIBDES encryption package need for VAT and RTP
encryption blew the data segment, so it's time to run another sweep
for excess baryon particles.  Using the same CONSTANT_DATA trick as in
ULAW.H, I moved the large constant tables in LIBDES\FCRYPT.C and
DES\DES.C into the code segment.  Result: still over the brink.

The biggest memory hog, LPC\LPC.C, was unfortunately not so easily
fixed, since its four large floating point analysis vectors are
read/write and cannot be hidden in the code segment.  I integrated a
modified version of the LPC.C from NeVoT, in which the state of the
decoder is in a dynamically allocated buffer.  I obtain this buffer
with GlobalAlloc, getting it out of the static data segment.  This of
course required FARs all over the place in LPC\LPC.C, but it did the
trick.  This will also allow, if we decide it's worth doing,
maintaining a separate LPC state for each inbound connection.

It was intensely irritating to have to constantly answer E-mail from
people who tried to build Speak Freely from source code but whose
Winsocks not only didn't support multicast, their WINSOCK.H didn't
even include the definitions for multicast.  I fixed FRAME.C,
DIALOGS.C, and NETFONE.H to, if IP_MAX_MEMBERSHIPS isn't defined,
silently delete multicast from the build.  If the user's Winsock
doesn't define the variables we need to generate the code, there's no
way he's going to be able to use the feature anyway.  The Unix version
uses the same trick to adapt to pre-multicast sockets implementations.

Swept through the program and added the fProtocol flag to all places
Speak Freely protocol packets are generated.  This flag helps
receivers distinguish Speak Freely packets from VAT and RTP messages.

Went a long way toward implementing DES encryption of outbound RTP and
VAT packets.  It pretty much works--I'll make the final round of tests
when DES works in both directions and I can verify correct operation
in both directions.

8 February 1996

I modified code in CONNECT.C and FRAME.C to zero the SDES resend timer
when the transmit protocol or encryption key is changed.  This causes
an immediate resend of the SDES/VAT ID in the new mode, which will
help the receiver to "sync up" with the change.

I discovered that the clever way I integrated VAT and RTP encryption
into sendpkt() in CONNECT.C had completely screwed up encryption for
Speak Freely protocol.  In the process of fixing this, I cleaned up
some of the rather tangled logic in that function.

Added code to the Options/Connection dialogue to disable the fields
and captions for IDEA, PGP, and Key file compression if the protocol
is RTP or VAT. These protocols currently specify only DES as a
standard mode.

Set the "talk spurt" flag for the first packet of a sound file.

Added VAT packet translation to sound file output in CONNECT.C.

Under certain circumstances, sending a sound file to a connection
after sending a ring would just re-send the ring.  Fixed in FRAME.C.

Disabled direct modem connections.  This feature, which fell into the
trapdoor called Windows serial port (8250) support, compounded the
incoming E-mail pain due to idiots confusing direct dial-up modem
connections with SLIP/PPP Internet access.  Besides, since Serial I/O
is near the top of the Redmond Kiddies' "API of the Year" list, the
time it takes to debug it on all the ratty drivers out there exceeds
the product life cycle.  Users who wish to use Speak Freely as a phone
scrambler on direct calls should establish a peer-to-peer TCP/IP
connection and use Speak Freely in network mode.  Since it will
probably take Billy's bozos 20 or 30 years to debug Windows to Windows
TCP/IP links, the fact that they'll blame their screwups on other
vulnerable applications as well as Speak Freely will deflect a
significant percentage of flames, albeit not to the flamers
responsible for the mess in the first place.

9 February 1996

Voice activation didn't work with RTP and VAT protocols because
load_vox_type_params() in VOX.C didn't know about the new packet sizes
used by those protocols.  Now it does.  Independently, LPC and VOX
don't seem to be getting along very well together, regardless of
protocol.  I'll have to look into this later on.

Coming to terms with the fact that I'll be chasing "bugs" in this
program as long as there are Kode Kiddies in Redmond, I integrated
the hex dump module from the Unix version.  It lets me dump packets
on the debug stream to see where Winsock wants to go today.

Transmission of non-encrypted VAT and RTP packets now seems to be
working.  That's not to say that DES encryption doesn't work, just
that I haven't tested it yet.  The initial tests of bouncing VAT
messages off the echo server failed due to byte order dependencies
in VATPKT.C.  These are now fixed; the changes must now be integrated
into the Unix stream to handle little-endian boxes.

10 February 1996

Added code to the WM_DESTROY handler in CONNECT.C to transmit an RTP
or VAT BYE message to indicate the user has closed the connection.  In
the process, I added a new sendSessionControl() function which is used
by both this logic and the periodic RTCP/VAT ID transmission code in the
timer.

Discovered that the sockets were getting closed in WM_CLOSE rather than
WM_DESTROY, which kept the BYE transmission from working.  I moved the
socket close to after the BYE is sent in WM_CLOSE.

11 February 1996

Well, I think I finally found out why weird things occasionally
happened when you quit Speak Freely with one or more connection
windows open.  This is really getting too depressing to document, but
here we go.  Windows, with its unerring instinct for doing things in
the most idiotic way possible, sends a WM_DESTROY to the application's
outer window procedure, and then later sends WM_DESTROY to each of
the child windows.  Suppose one or more of those child windows need to
do something--send a BYE message, for example--using one of the
resources that get freed by the application's outermost WM_DESTROY?
Blooie.  But don't think you can get away with just sending WM_DESTROY
to each of the child windows: nopey, nopey, no.  If you try that you
fall into the toilet because calling WM_DESTROY doesn't actually make
them go away, and as a result they get destroyed twice and all kinds
of other horrors ensue.  So, once again we are forced into subterfuge
by the quintessential inelegance of Windows.  We dig out of this
particular hole by sending a custom WM_CLEAN_UP_YOUR_ACT message to
the child window to tell it we're terminating.  The child will then do
its regular WM_DESTROY cleanup, including releasing the client data
pointer and zeroing the window word to it.  When the actual WM_DESTROY
arrives, it will discover the client data pointer is zero and avoid
executing the cleanup twice.

12 February 1996

Integrated the new LWL\LWL.C library from the Unix version, which allows
a separate decoder state for each receiver and contains numerous fixes for
subtle coder gotchas such as dividing by zero if total silence is received.
This, of course, ran squarely into one of the innumerable floating point
code generation bugs in Visual C++ 1.5 (they call it "Visual" because only
if you're seeing things would you confuse it for a production compiler for
floating-point intensive code).  After a fine afternoon of trying various
compiler options and workarounds, I found a combination of restructuring
of the loop which caused the "Stack overfl" (a very Redmond kind of error
message, don't you think?) and optimisation options which got around the
error.  Until the next "improvement" of the compiler, I'm sure.

Found another pair of missing htons() in the LPC packet handlers in VATPKT.C
and RTPACKET.C, when stuffing the decoded length into the first two bytes
of the sound buffer.

Memo to file.  Windows' real-time response is so pitiful that machines
which are perfectly adequate to run Speak Freely protocol in all compression
and encryption modes (a 486/50, for example) can't cope with the smaller
packet sizes used by RTP and VAT, particularly on reception.  If you want to
talk to somebody who can only sent RTP or VAT, you'd better make sure you
have enough Intel inside to cope with Billy Boy's idea of process switch
latency.

13 February 1996

Integrated a fix to rtpout() in RTPACKET.C from the Unix version.  The
packet length for outbound RTP ADPCM packets was 2 bytes short, which
caused "gravelly" speech and horrible ticking when encryption was
enabled.

It's possible for the predicted value in the ADPCM coder (ADPCM/ADPCM_U.C)
to exceed the range of a signed 16 bit linear sample.  Clamping code
limits the range when this happens, but needed to declare the unclamped
sample as a long rather than int to work on a 16 bit architecture.
Fixed.

After many, many hours of painful, unremunerated toil I finally
figured out what was causing the Debug kernel warnings and fatal
errors due to bad pointers at the time we call WSACleanup at
application termination time.  The essential clue was that it only
happens if one or more connection windows have been created by the
receipt of a packet from a remote site not already connected.  If all
connections were created locally it never happened.  And, of course,
this only happened under the Winsock supplied with Sun PC-NFS 5.1--the
problem never occurred under any circumstances on other Winsocks.

I'm sure by now you will be shocked and stunned to learn that Sun NFS
5.1 doesn't correctly implement the WSAAsyncGetHostByAddr function.
Oh, you can make the call, and you even get back a valid host name.
But doing so plants a time bomb which will kill you (at least under
the debug kernel) much, much later when you call WSACleanup() right
before exiting the program.  At that time, depending on where the
random pointer inside their so-called WSHELPER points, you get either
two invalid global pointer errors or a fatal error due to an object
usage count underflow in the (bogus) global block.  If the
waNetSynchronousGetHostnameAction is set, we eschew the asynchronous
request and make the user wait for a blocking gethostbyaddr() which
has the merit, at least, of not blowing us away at program termination
time.

waNetSynchronousGetHostnameAction is set, in turn, based on the
workaround waNetSynchronousGetHostname, which can take on the values
0, 1, and 2.  If 2, the default, asynchronous host name retrieval is
disabled if the Winsock identifies itself in the szDescription field
of the WSAData structure returned by WSAStartup() as "Sun Select
PC-NFS Windows Sockets Implementation".  This automatic selection can
be overridden by the user explicitly checking or unchecking the
Options / Workarounds / Network / Get &Host Name Synchronously menu
item.  Thereafter, the user's selection will be used regardless of the
identity the Winsock reports.

In the process of adding profile variable support for the above
workaround, I observed the number of workarounds was about to exceed
the rstring() cache in the name of the workarounds section remained.
Since, unlike the developers of Microsoft tools, I do not feed off
human suffering and take joy in setting booby traps, I modified all
the profile read and write code to copy the section name to a stack
string variable rather than rely on the pointer within rstring()'s
retrieval area to remain valid while all variables in the section are
accessed.

14 February 1996

Integrated the new RTPACKET.C, RTPACKET.H, and DESKEY.C from the Unix
version.  These include the facilities we'll need for parsing SDES
packets, recognising BYEs, and creating RTP keys from key strings
compliant with RFC 1890.

Adjusted packet sizes returned by inputSampleCount() (FRAME.C) for VAT
to the maximum permitted within both the experience base of VAT and
the 512 byte guaranteed MTU of Winsock.

Integrated a fix from the Unix version to guarantee (in our context)
that pad bytes added to VAT and RTP packets are zeroed.

Modified makeVATid() in VATPKT.C to, as VAT does, prefer the user's
full name to the E-mail address if both are available.

Added recognition of RTP and VAT SDES/ID packets in FRAME.C. The title
of the connection window will now show the user's name, if supplied by
the sender.  The changeAudioState() function in CONNECT.C also uses
the user name, if available, in preference to the host name when it
updates the window title to indicate transmit state.

RTP and VAT BYE/DONE packets now cause the receive protocol to be
reset to PROTOCOL_UNKNOWN. This expedites recognition of a new
protocol if the sender switches on the fly.  Changed in FRAME.C.

Integrated generation of RFC 1890 RTP key and separate old-protocol
VAT key.  I've still to integrate automatic protocol and key sensing.

Added code to encrypt outbound RTP and VAT packets with the
appropriate key.  The inbound side remains to be done.

Nailed another encryption packet size rounding error in CONNECT.C,
this time affecting ADPCM encoded outbound packets in VAT protocol.

15 February 1995

I remembered that there was one more place the PC-NFS 5.1
WSAAsyncGetHostByAddr() bug could stab us in the back--in the case
where the user enters a numeric IP address in the Connection/New
dialogue.  I added a gethostbyaddr() alternative to this call if
waNetSynchronousGetHostnameAction is set.

Finished integrating automatic protocol sensing and key selection
for encrypted inbound RTP and VAT packets.  The logic was a little
less tangled than in the Unix version since we process control and
data packets in different callback functions.

Did a non-CRYPTO build to make sure all the RTP and VAT changes
didn't break something or suck in verboten bits.  Sure enough, all
of DESKEY.C needed #ifdef CRYPTO, as well as the encryption code
in CONNECT.C's sendSessionControl().  Fixed.

Implemented the guts of the local loopback facility--it works, but
tuning and a nice user interface remain to be done.  Why local
loopback?  So users can debug their audio hardware problems before
venturing onto the net, which will be one of the steps in the
"beginner's guide to Speak Freely" I'll get around to writing one of
these days.  Eventually there will be a Help menu item which creates a
local echo connection, but for the moment you activate such a
connection by making a new connection to "localhost" (or, if your
Winsock doesn't know localhost from Casper the Friendly Ghost,
127.0.0.1).  Any packets you send are saved in memory until the end of
your transmission and then returned, after a short delay, as if echoed
by a remote site.  This is, then, an echo server that doesn't use the
network.  Not only does it let users experiment with audio hardware
locally, it allows isolating network-induced problems from those which
inhere in the CPU or audio hardware.

16 February 1996

Modified changeAudioState to invalidate the connection window without
erasing the background.  This makes it quicker to repaint the
"Transmitting" or blank status when the audio state changes.

Added support for Speak Freely SDES messages on the control port.
When a Speak Freely connection is open, RTCP SDES messages with a
protocol ID of 1 (the old RTP, used by no application I know of) are
sent on the control port.  These messages allow unambiguous
recognition of Speak Freely protocol, transfer of user information,
and disconnect notification.

The connection window paint code in CONNECT.C now displays the current
sending protocol, user name, and E-mail address of the connected user.
The connection window is resized depending on the number of lines
currently displayed.

17 February 1996

Added the ability to specify a port number for a connection.  This
required changes all over the place:

    *   A port number can now be entered in the Connection/New dialogue
        after the host name or IP number, delimited by a slash.

    *   The port number (even if standard) is saved in an .SFX file by
        Connection/Save / Save As.

    *   A port number, if specified, is restored when a connection
        file is loaded.  If no port number appears in the file, the
        default of 2074 is used.

    *   The "Connect" button in the Look Who's Listening dialogue now
        passes both the IP address and port number, separated by a
        slash, as the known host argment to newConnection in FRAME.C,
        which was modified to recognise that syntax.

    *   FRAME.C now maintains a list of auxiliary receive sockets,
        asList.  When input arrives, a new function, findPort()
        searches the list to identify, from the socket number, which
        port the input arrived from.  This is used, if we're creating
        a new connection based on the input, to set the port to which
        we'll respond.

    *   CONNECT.C now uses the "port" field in the connection
        structure as the port to which messages are sent rather than
        the canned value of 2074.

    *   findClientByHost() in FRAME.C now considers two connections
        identical only if both the IP address and port numbers are
        identical.

    *   When creating a new connection with a nonstandard port number,
        CONNECT.C calls the new function monitorPort() which creates
        an auxiliary socket pair for that port.  If the port is
        already monitored, the reference count on the auxiliary socket
        is simply incremented.

    *   When destroying a connection to a nonstandard port, CONNECT.C
        decrements the reference count on the auxiliary socket and if
        it's zero closes the socket pair.
        
Note that auxiliary sockets are not bound to a specific host; once a
connection is established with a given port, connections from any host
can be remotely initiated on that port.  This means that if you want
to accept connections on a given port as a matter of course, you can
do so simply by opening a dummy connection (to a nonexistent address
on your subnet, for example) with that port.  I'll probably eventually
add a separate dialogue that lets you specify ports to monitor
automatically but for the moment this gets the job done.  Most users
will be specifying ports to connect to remote RTP and VAT conferences
anyway, not accepting calls on nonstandard ports.

Guess what?  Sun PC-NFS 5.1 Winsock will not only blow you away if you
call WSAAsyncGetHostByAddr(), the blocking version, gethostbyaddr()
has a bug in it as well--it forgets to null-terminate the host name in
the h_name field, so if you retrieve a host with a name shorter than
the last one part of the last host name still sticks out.  Working
around this by zeroing the host name after you retrieve it is a
blatant violation of the Winsock spec which states (section 4.2.1)
"The application must never attempt to modify this structure or to
free any of its components.".  I for one, am not going to add my name
to the list of millions who ignore the Winsock spec, so there isn't a
damned thing I can do this other than tell people to get a better
Winsock.  Fortunately, it's purely an ugliness that doesn't do any
damage since we're just retrieving the host name to display in the
connection window.

Oops!  In Speak Freely protocol, control channel messages aren't
supposed to be encrypted but they were.  Fixed.

What the world needs now, is lots more workarounds, they're the only
thing that drive the bugs to ground....  So, some more anticipatory
retaliation: the following are available on the new
Options/Workarounds/Protocol submenu.  All are, of course, saved in
the .INI file and otherwise treated as respectable citizens.

    No Speak Freely Heartbeat
        Disable the periodic Speak Freely protocol heartbeat on the
        control channel.  This is primarily intended as a last resort
        if the (less than 1%) added bandwidth saturates a close to the
        edge connection, and also in case the control channel packets
        awake something horrid lurking on the next higher channel.
        
    Large RTP Protocol Packets
        Uses Speak Freely's preferred packet sizes for GSM and LPC
        compression rather than those typically sent by RTP programs.
        Most RTP programs were developed on fast workstations with
        high bandwidth network connectivity.  Speak Freely users
        generally have slower machines and network links which benefit
        from larger packets.  Try this if the person you're talking to
        reports halting audio in RTP protocol.

    Disable VAT Protocol Detection
        VAT protocol will never be automatically selected as a result
        of receiving a message on the control channel which resembles
        a VAT control message.  Enable this if you never receive VAT
        protocol messages and are annoyed at how long it takes to
        identify the protocol of encrypted RTP messages.

    Disable RTP Protocol Detection
        RTP protocol will never be automatically selected as a result
        of receiving a message on the control channel which resembles
        a RTP control message.  Enable this if you never receive RTP
        protocol messages and are annoyed at how long it takes to
        identify the protocol of encrypted VAT messages.
        
    No Encryption of RTP Control Packets
        RTP control packets can, according to the standard, be sent
        either encrypted or in the clear.  Most RTP programs I've
        encountered encrypt their control packets, so this is the
        default Speak Freely sends (it accepts both encrypted and
        clear packets).  If you set this workaround, control packets
        are sent in the clear.

19 February 1996

After further deliberations, I decided not to implement automatic
protocol switching to the protocol received from the active window,
although much of the infrastructure to do so is in place.  The reason
is that simply adding the new dimension of multiple protocols has the
potential for inducing further confusion among users who don't
understand the distinction between the compression mode received and
that used in transmission.  Trying to explain all the possible
conditions one could get into with automatic protocol switching is
probably futile.  I may eventually put in a warning that pops up if
the user tries to transmit to a connection which has sent us packets
in a different protocol than the current transmit protocol.  Protocol
mismatch is never a problem when communicating with other copies of
Speak Freely, since it auto-senses the protocol.  Since initially
relatively few users will be talking to other programs, those
cutting-edge users are probably best encouraged to operate in "manual
transmission" mode to avoid confusion.

The gimmick that forces immediate transmission of the identity message
on the control channel (rather than waiting for the next timer
interval) wasn't doing so when the protocol is set to Speak Freely.
Fixed in FRAME.C.

Drat!  When I added the port number criterion to decide whether a
connection was already open, I forgot to handle local loopback.  Fixed.

Added direct pointers from the Help menu to the FAQ and Mailing List
sections of the Help file, and to create local loopback connection
directly.

Direct access to local loopback required a tweak in CONNECT.C to not
attempt to turn the loopback IP address into a host name.

20 February 1996

sendSessionControl() in CONNECT.C wasn't incrementing packetsSent for
the extended status dialogue.  Fixed.

loop_sendto() in LOOPBACK.C wasn't returning SOCKET_ERROR and setting
the last error code as it should if it can't allocate the loopback
buffer.  Fixed.

To eliminate the choppiness that afflicted local loopback,
particularly with the small packets sent by VAT protocol, I modified
loopback replay to adopt a strategy of keeping the output queue
stuffed with packets up to a limit of 10, and refilling the queue to
that length every 10 milliseconds (Hah!!  More like when Windows gets
around to us.) rather than attempting to time each packet to a time
resolution Windows just can't handle.  (If I used the multimedia
timer, it probably could, but that requires interrupt code call-backs
into a DLL and imposes restrictions on what we can do from the
call-back that Speak Freely couldn't live with.)

Naturally, this straightforward approach walked squarely into the jaws
of disaster.  The message loop insurance code was causing the timer
code to be re-entered while it was playing back loopback packets,
setting off a spectacular riot of recursion.  I disabled the message
loop insurance for loopback packet playback.  Since we're strictly
controlling the rate of packet arrival from loopback and the length of
the stream is limited anyway, we don't really need the message loop
insurance, which is intended to keep packets arriving from the network
from hanging us.

21 February 1996

I added some code to the MM_WIM_DATA message handler in FRAME.C to
soften the impact of the anti-lockup code on outbound audio quality.
If a machine is right on the ragged edge of being able to compress in
real time (a 486/50 sending GSM, for example), occasional
Windows-induced delays will trigger the anti-lockup code and cause a
sound packet to be dropped.  I added code that allows recovery from
one re-entry to the message handler by saving the packet and
processing it immediately after the already-underway packet.
Re-entries while an already saved packet awaits processing continue to
discard packets.

The anti-lockup code in MM_WIM_DATA and socketInput did not increment
the appropriate PacketLost counters.  Fixed.

Added an item to the Help menu that points people directly to the echo
server topic in the help file.

Building on Dave Hawkes' insight that the Windows wave audio output
pause and restart could be used to implement a de-jittering replay
delay with no buffering logic within Speak Freely, I implemented a
first cut at de-jittering.  Any input packet from the network which
causes us to acquire audio output is considered the start of a "talk
spurt".  (Once we've transitioned to RTP, we can use the packet header
bit for this, but we have to get there somehow.) When such a packet is
received, if the jitterBuf has a nonzero replay delay in milliseconds,
a timer with that expiration is launched to trigger the replay and
wave audio output is paused.  Wave audio output is restarted when the
timer expires, or if the number of packets queued for replay exceeeds
half the number of messages in the input queue (detected in
SPEAKER.C).  A new Options/Jitter Compensation menu item allows
specifying the initial delay for a talk spurt.  The longer the delay,
the greater the suppression of jitter, but at the cost of a greater
time parallax between the reception of the packet and its being played
on the speaker.

When shutting down audio input, the final partial packet of sound
before the shutdown could be lost.  Fixing this little buglet
naturally required massive changes to how audio input is torn down,
since Windows likes to return packets from the queue in any old order
at shutdown time, but imposes on the application a rigid order in
which the API must be called.  The terminateWaveInput() function in
FRAME.C now actually does no such thing.  In fact, it just resets
audio input, causing any partial packet and the rest of the input
queue to be returned to the message loop.  Code for the MM_WIM_DATA
message now processes any partial packets, padding them if necessary
to the length prescribed by the protocol (with the correct pad
depending on whether audio is 8 or 16 bits--gosh this is fun!) and
sends any non-zero-length packets.  If termination is underway,
packets are unprepared and released, and an allocated packet counter
decremented.  When that counter goes to zero, wave audio is finally
actually closed.

The above fix of course broke how Options/Break Input manages the
transition between input and output mode for half-duplex audio
hardware.  Fixed (I think, pending reports to the contrary from the
field).

22 February 1995

One more tweak to Break Input--if inputPaused is set, the WM_MIM_DATA
handler in FRAME.C now immediately discards any partial packets that
are returned during input termination.  This speeds up the transition
to playing the packets arriving from the socket.

26 February 1996

Port numbers greater than 32767 were not accepted in Connection/New
due to being scanned as a signed short rather than unsigned.  Fixed.

The supposedly private bits used by the answering machine to mark the
start of a transmission conflicted with the fProtocol flag bit,
resulting in each Speak Freely protocol packet being considered the
start of a separate message by the answering machine.  Fixed.

29 February 1996

Dodging another intracardial dagger from our south-of-the-equator
purveyors of what purport to be WINSOCK drivers introduces another
layer of unnecessary and unwarranted complexity.  The WINSOCK spec
allows mutant windsuckers to abort any call that "re-enters" WINSOCK
with a WSAEINPROGRESS call.  Fine: what would you expect from the
"vision of the future is a reboot in the face forever" people?  But
could you imagine, even in your wildest fantasy, that the most
innocent of all socket calls, the one which places a socket in
non-blocking mode, could itself blow off if a so-called blocking
call (and many calls so-deemed have no non-blocking variants) is in
progress?  So, I turned the code that sends the heartbeat to the Look
Who's Listening server inside out to cope with this crap, and thereby
avoid the dreaded "Operation already in progress" puke-o-rama which,
on some WINSOCKs poisons all future network accesses.  I am sure this
will have ugly consequences on other buggy platforms which will become
apparent in the weeks and months to come.

Failure to look up the host name corresponding to an IP address after
a connection was made displayed an error dialogue.  Little did I know
that 95% of all Windows 95 users do not have a valid domain name
server configured, and each and every one of them E-mail me when this
message appears.  Warning message deleted; don't keep those cards and
letters coming.

1 March 1996

Integrated the changes to VATPKT.C from the Unix version to recognise
IDLIST packets as valid to to provide, in the future, the ability to
include a conference ID in the packets we send.

Integrated the fixes from the Unix version into FRAME.C to recognise
VAT IDLIST (3) packets and correctly parse the user names therein.
This allows us to connect in VAT protocol to CU-SeeMe reflectors.  As
part of this change, the user name field (uname) in the connection
structure was made a dynamically allocated buffer to permit long lists
of participants in a conference.

I modified the connection creation logic in controlInput() in FRAME.C
to never create a new VAT protocol connection unless an ID (1) message
is received.  This keeps IDLISTS (3) which rain in from conferences
you've just left from re-opening the conference connection.  Also, it
was inelegant to open a connection based on a VAT BYE from the blue.
A remote VAT connection will be opened only upon the receipt of an
unencrypted ID packet.  Note that we still have a problem with VAT
conference Lazarus connections which result from VAT packets which
arrive on the data port and are mistaken for pre-6.0 Speak Freely
sound packets--they won't be played, but they'll still open the
connection.  This will go away once we've gotten everybody on 6.0 and
require control port session control unless a special workaround is
set to communicate with older versions.

Added logic in the connection window WM_PAINT handler in CONNECT.C
to distinguish a VAT IDLIST (and one of these days, a multi-party
RTCP SDES) from a simple ID and list the users in the conference one
one per line.

After an afternoon of flailing around that sacrified the requisite
number of neurons, I finally figured out a way to handle a user
quitting the program while audio output is active which does not lead
to sudden death.  This involves the usual flags, mushy timers,
countdowns and activity tests which Windows requires to do even the
simplest things, and is much too depressing to discuss here.  If you
must see it, start at the WM_CLOSE handler in FRAME.C and follow the
trail of slime through the rest of that file.

Echo, voice on demand, and reflector servers all have a tendency to
create "Lazarus connections" which, seconds after you close them, pop
back into existence when a packet comes back from the other end.  To
prevent this, I added a special anti-Lazarus mechanism in FRAME.C and
CONNECT.C. When the user closes a connection window, the
WM_CLEAN_UP_YOUR_ACT message handler in CONNECT.C saves the IP address
of the host in a new global Lazarus and sets the timeout counter
LazarusLong to LazarusLength (15 seconds as presently configured),
which is decremented by the main one-second timer in FRAME.C. If a
packet arrives from the last connection window to be closed while
LazarusLong has not yet counted down to zero, is it discarded by code
in socketInput and controlInput in FRAME.C before it causes the
connection to be reestablished.  This provides a "decent interval" to
allow postmortem packets arriving from the remote host to be discarded
without re-opening the connection window.

To avoid the ignominy of shipping a release containing
OutputDebugString diagnostic output, I added an updated version of the
check for debug output in a production build that's used in Home
Planet.  The new version provides a primate-readable description of
the error that points to the offending line and doesn't interfere with
compilation of the rest of the file.

2 March 1996

Fixed a place in isHalfDuplex() in FRAME.C where in the case of an
error in the process of determining whether audio is half duplex, the
wave format buffer could be freed twice.

For some reason, trying to compile the program on a Pentium with twice
as much free RAM as the 486, the resource compiler dies in the middle
of windowsx.h with "Out of far heap".  I excluded this file from
resource compiler builds, and the little pointy head now deigns to
work.

The VAT IDLIST packet parsing in FRAME.C's controlInput() had an
off-by-one error when the name string length was a multiple of 4 and
the terminating '\0' fell into the next 4 byte segment.  Fixed.

One final gratuitous Gatesian gutshot this fine Saturday
night--Virtual (if you confuse it for a real compiler, you're seeing
things) C 1.52c generates bad code for the VAT IDLIST packet parser in
controlInput() (FRAME.C) when full optimisation is selected.  (I'm
sure, gentle reader, this will surprise you, having come this far with
me down the rathole.) So, I #pragma'ed off all optimisation in that
function, wishing there were were some way I could #fragma the "making
it all too much" crowd spewing their ghastly gigabytes into an
industry I was once proud to be a part of.

6.0-Alpha 4 prerelease.

3 March 1996

Integrated lots of fixes all over the place for 32 bit compile
problems.  I made these changes in a very conservative manner--what
the compiler sees when compiling the 16 bit version should be
identical to the code before the fixes were installed.

4 March 1996

People were having so much trouble getting the automatic adaptive VOX
to work that I disabled it and replaced it with a manual set-the-level
yourself mechanism.  The VOX Monitor dialogue now allows you move the
red threshold indicator with the scroll bar with complete freedom,
while (if audio input is live) showing the VU meter as before.  Slow,
Medium, and Fast continue to regulate the number of samples of silence
which must be seen before transmission mutes.  There is no need with a
manual VOX adjustment for a Reset facility, so the menu item and
button in the monitor dialogue for that function were removed.  I also
disabled VOX GSM compression mode, since I'm afraid explaining its
interaction with manual VOX would only confuse people.  All the code
is still there for adaptive VOX and VOX GSM compression--if you
compile with VOX_GSM defined, it will all come back.

Just as I suspected, the workaround for Trumpet Winsock's
WSAEINPROGRESS bugs in contacting the Look Who's Listening server
walked right into the jaws of another flaky Winsock--this time the one
that comes with Windows 95.  You apparently can't count on it to
always notify you when a socket is closed, even if you've requested
such notification via WSAAsyncSelect().  This led to timeout warning
messages, attempts to make socket calls on already-closed sockets, and
other horrors.  Throwing up my virtual hands in disgust, I ripped out
all message-based event sequencing of the LWL socket in FRAME.C and
replaced it with timer logic.  This is a crazy way of doing what
should be trivial, but it's the only way to guarantee (to the extent
one can ever use that word in conjunction with something associated
with Windows) we won't be nailed by timing windows, lost
notifications, or other flaky behaviour on the part of Winsock.

5 March 1996

Well, that didn't work on a production build under PC-NFS, because a
blocking connect (to a slow-to-respond LWL server) could interfere
with data transmission.  So (and I have a very, very bad feeling about
this), I made LWL transmission entirely non-blocking.  When we receive
the FD_CONNECT notification, that triggers the send() and sets the
timer to close the socket 8 seconds later (since we don't dare count
on linger mode to work properly).  Wanna bet we need a timer to back
up the FD_CONNECT notification in case Winsock forgets to send us one?
We'll see.

Added some additional paranoia in LWL.C to make sure no traffic is
sent to the LWL server while a non-blocking transmission is in
progress.

6.0-Alpha 5 prerelease.

7 March 1996

It's reported that connecting to a VAT conference with 35 people
active causes a "runtime error 202 at 0001:1E".  I don't have the
vaguest idea what is causing this, what the error number means, or
even where the error message is coming from, and I can't reproduce it
since I don't have access to multicast to get on such a conference.  I
am not going to let nonsense like this deny the 6.0 update to tens of
thousands of users who will never go near anything like this.  I just
hammered a test in CONNECT.C that limits the number of participants
displayed to 8 and puts an ellipsis at the end of the list if there
are more than that.

Added code to multicastJoin() in FRAME.C to join or drop any auxiliary
sockets to the current multicast list, as well as the default port
sockets.

Modified monitorPort in CONNECT.C to call multicastJoin to drop and
then reacquire the multicast memberships whenever a new auxiliary
socket is created.

8 March 1996

Once again we see how the poor design of Windows turns what is
conceptually an easy task into a snowdrift, nay polar caps, of tangled
and tricky code that one is never really sure will work everywhere.
This time it's double clicking in the connection window to begin
continuous transmission (which a lot more people will be doing now
that we have VOX and Break Input).  Remember back on the 21st of
February when I redid the logic of how audio input is switched off so
as dodge various bullets in the multimedia complex?  Well guess
what...ever since then double clicking hasn't worked (I didn't notice
this since I generally use the space bar).  Now, the double click
logic in CONNECT.C couldn't have been simpler or more compliant with
the Windows interface guidelines--the second click merely extends the
scope of what the first one does, and does so simply by not switching
off input on the button up event following a double click.  Ahhh, but
recall that you can't just turn audio input on and off like a light
switch.  It takes a while for the input buffers to rattle through
the message queue and all the assorted dust to settle.  So when we
received the double click and subsequent button up event, audio input
was still in the process of being terminated (as a result of the first
button up event), and that's no time to go and re-open it.

What to do?  Well, here comes another brutal hack necessitated by
irrational Microsoft design.  When we process an WM_LBUTTONUP in
CONNECT.C, we no longer close audio input to the connection.  Instead,
we set a timer (does this sound familiar?) running to expire
GetDoubleClickTime() after the button was released.  If we see a
WM_LBUTTONDBLCLK an its subsequent WM_LBUTTONUP before the timer
expires, we revoke the time with KillTimer() and leave audio input
active.  If the timer goes off without our having seen further mouse
action, audio input to the connection is shut off at that time through
the expedient of faking a space bar input to the message loop.  This
is spectacularly ugly but it gets the job done.

12 March 1996

I fired up the Large Software Collider for another day of flailing away
with Visual C++ 4.0 under Windows 95.  I discovered that the last single
remaining piece of non-paranoid code in RTPACKET.C, the part that innocently
stores the 16 bit length into RTCP SDES items, ran afoul of Visual C++'s
talent for invariably making the wrong choice when given the slightest
latitude for doing so.  In this case we had a structure with several
bit fields which added up to 16 bits followed by an unsigned short.  Visual C++
padded the bit fields (which we are not use anyway, since it would store
them in backwards order) to a 32 bit boundary before generating the
short.  I changed the code to use hard-coded byte numbers and casts
everywhere, essentially treating Visual C++ as an assembler, which is
approximately its intellectual level.

Integrated recent fixes from the 16 bit development stream to bring the
source streams into sync.  From now on the 32 bit version on the LSC will be
the primary stream, with the 16 bit version automatically recompiled
from the common source.

In the process of being led down the garden path by a bug in
BoundsChecker "Compile-Time Instrumentation" (GlobalFreePtr() in
windowsx.h in WIN32 generates bogus bad handle messages), I
cleaned up some code belch in FRAME.C by eliminating the
dynamic allocation and free of the PCMWAVEFORMAT structure in
various functions.  The structure is small; there's no reason
not to just put it on the stack and get rid of all the error
tests, frees on various paths, etc. ugly etc.

Simple file I/O is so ubquitous in programs that it was an
irresistable target for the Giant Rat of Redmond.  Now you're
supposed to open files using CreateFile function (elegant choice
of name, don't you think), which takes 6 pages to document
in the API book.  The old offically sanctioned way of dealing
with files, _lopen(), _lread(), etc., which worked perfectly well,
are still there, but they've gratuitously deleted the definition
of READ_WRITE, which was how you were supposed to specify that
mode.  I examined WINDOWS.H for Windows 3.1 and discovered that
OF_READWRITE, the new officially sanctioned name, has the same
numerical value and is defined in 3.1's WINDOWS.H, so I just
changed the references in CONNECT.C and FRAME.C to use that
symbol in order to compile on both 16 and 32 bit without an
ugly #ifdef.  This, and removing an incorrect earlier fix which
called _sopen (yet another entirely incompatible way of doing
I/O) instead of _lopen, got sound files and ring working on
32 bit.

14 March 1996

The Look Who's Listening dialogues weren't working because they
were testing for edit control notifications using hard-coded
Win 3.1 notification codes.  I changed them to use WM_COMMAND_NOTIFY,
which fetches the notification code from the correct place for
both 16 and 32 bit builds.  Fixes were needed in both LWL.C and
DIALOGS.C.

The handling of the WM_MDIACTIVATE message in COMMAND.C had to be
revised due to the "packing" change in its arguments between
Win 16 and 32.  After threading through the lies and disinformation
provided by what purports to be a guide to porting code to 32 bit
Windows (found on the current MSDN CD-ROM), I fixed the code to
work correctly on both 16 and 32 bit.

Found and "fixed" (in other words uglified) two more places in
RTPACKET.C where the straightforward code from the RTP standard
ran afoul of Visual C++ 4.0's eccentric ideas about structure
alignment (which, as far as I know, no other 32 bit compiler
seems to share).

When I disabled modem support, I forgot that CRC.C was used only
by the modem and didn't disable it as well, which wasted a little
data segment space.  Fixed.

To avoid future disasters stemming from unwarranted trust in
Microsoft compilers, I #ifdef-ed out the definitions of the
RTP and RTCP packet structures in RTP.H, leaving them for documentation
only.  Guess what?  Another bunch of field references popped out in
LWL.C and RTPACKET.C.  Most were harmless (at least on VC 4.0), but
the ones that weren't explained why LWL searches weren't working.
So, as far as I can tell, LWL publish and search are now both
working again.

BoundsChecker was nattering about how we terminate the main MDI
frame window at exit time.  I added a handler for WM_NCDESTROY to
zero the hwndMDIClient handle so a (harmless) "bad window handle"
is not passed to DefFrameProc() in FRAME.C.

Who you gonna call?  BoundsChecker!!!  Staked a memory leak in the
processing of VAT IDLIST packets in FRAME.C.  If an IDLIST packet
was identical to the last displayed, it was never released.  Fixed.

Memo to file: BoundsChecker will report several memory leaks of
buffers allocated by malloc() by the various libraries.  These are
nothing to worry about, as they are allocated on the local heap and
do not leave resources in use after Speak Freely exits.  There is no
reason to complicate the termination code purely to appease BoundsChecker.

15 March 1996

When I made the WAVEFORMAT structures automatic rather than dynamically
allocated, I forgot to delete the error message for allocation
failure.  It's gone.

If something blew up in processing at WM_CREATE time, it's possible
the WM_DESTROY handler could try to walk through the MDI windows using
a NULL MDI client window handle.  Fixed.

The WM_CREATE handler, onCreate() in FRAME.C, returned 0 in case
of error, not -1 as specified by the Windows API book.  Heaven
knows what you are really supposed to do since returning 0,
the documented value for success, actually terminates the application.
So, I return 1 just like I used to, which has the merit of working.

Under WIN32, our WinMain() function in NETFONE.C is not informed
if a copy of Speak Freely is already executing.  In order to implement
the trick of double clicking an .SFX file to open a connection in
an existing copy of Speak Freely, I had to add a FindWindow() call
which searches for a preexisting window with our class name to
detect if Speak Freely is already running.  Because socket ports and
audio hardware are non-shared resources, it is not possible to run
more than one copy of Speak Freely at a time.

Connections established on the command line with non-standard ports
were not working because the auxiliary socket must be created after
the hwndMDIFrame window creation is complete.  I moved the command
line processing from the main window onCreate() in FRAME.C back to
INIT.C so it's done after the frame window is created and its
handle therefore available.

Added an indication to the title in the About dialogue as to whether
this is a 16 or 32 bit version.

If something screwed up in the process of creating a connection which
displayed an alert, it was possible for the not-yet-initialised
connection to receive a timer message which caused it to try to send
a heartbeat with the protocol not yet specified, which referenced a
NULL pointer.  Fixed.

16 March 1996

Transmission of face images to remote hosts was broken in 32 bit
because I accidentally used _lseek instead of _llseek in FACE.C to
position the read pointer in the face file.  You can get away with
this on Windows 3.1, but not in 32 bit.  Fixed.

Modified the code that paints connection windows in CONNECT.C and
the MDI child window class definition to adopt the "new look" of
Windows 95 dialogue boxes.  The old connection window looked too
garish alongside "grey flannel" Windows 95.  This only happens for
32 bit builds.

Turned off some no-longer-necessary debug mode code from SPEAKER.C
which could conflict with the display of faces and participants
in a multi-party conference.

No call to desdone() was made at application termination time, which
orphaned several buffers allocated by desinit().  Since these were
local storage allocated by malloc(), no harm was done, but I added a
call to desdone() to get rid of the natters from BoundsChecker.

Discovered that several of the libraries were being explicitly loaded
from their home subdirectories rather than being dynamically selected
based on the configuration.  This explained why DES encryption wasn't
working for Speak Freely protocol--the current library was never
loaded!  I fixed the search paths so that the current configuration
libraries will always be used.

Deleted the "Bounds Checker" configurations which led to gnarly ~n
ZIP names.  If I decide to try Bounds Checker compile-time instrumentation
again (like, when it really works), I'll use a portable directory
name like BOUNDER.

The code which protects against OutputDebugString()s left in
release version ran afoul of WIN32's defining this as a macro
for its own evil purposes.  I added a #undef to get rid of of any
preexisting macro so our version will prevail without warning
messages.

17 March 1996

Can you believe it?  If you make an association between a file type and
your application and double click on a long file name like
"D:\Connections\Jean-Pascal Bauer.sfx" your application gets launched
with the file name on the command line not quoted!  Blown away is
twenty years of Unix and MS-DOS convention that command line arguments are
separated by spaces.  Thanks, Billy boy.  Okay, we have to handle this
somehow, so I changed the command line parser in INIT.C and FRAME.C
to, on 32 bit builds only, use a comma as the delimiter between
multiple connection files on the command line.  I am quite certain that
Murkysoft will add quotes around long file names in a future "upgrade",
at which time every application which programmed around the current
idiocy will stop working.  I suppose one could anticipate this dagger
from the future and parse quoted file names in the present, but I am
not going to stoop to speculative defensive programming.

I discovered the reason we were getting (harmless) "Can't open include
file messages" when attempting to re-scan dependencies was the zany
way Build/Settings/Resources parses the list of include directories.
I twiddled the list delimiters until it generated a correct command
line to eliminate the natter.

All the help buttons in the dialogues were broken due to the negative
ID_HELP (used to avoid having a different help ID for every dialogue,
thank you very much resource compiler) being widened to an int without
sign extension in the WM_COMMAND handler.  I added a cast to (short)
to restore proper sign extension in both 16 and 32 bit builds.

Made a new SF32.HPJ file in the help directory that allows recompilation
with the Visual C 4.0 HCW help compiler.

Remade the help file screen shot bitmaps for Windows 95 appearance.
These are kept in a new HELP\BMP32 directory which is searched first
by SF32.HPJ.

18 March 1996

Added a new Help/Performance Benchmark dialogue which displays
performance of the various compression and encryption modes as a
percentage of the real-time sample rate.  The goal is to help people
decide which modes their computer can handle and to evaluate different
optimisations, compiler code generation options, etc.

Integrated the NSA LPC-10 codec into a new LPC-10 subdirectory and
added code to SPEAKER.C to support decompressing packets received
in LPC-10.  Transmission isn't implemented yet.

19 March 1996

Two references to multicastJoin in CONNECT.C weren't disabled when
IP_MAX_MEMBERSHIPS isn't defined, indicating a brain-dead Winsock
that doesn't support multicast.

LPC-10 compression on output is now integrated into CONNECT.C.

Added LPC-10 compression to the performance benchmark.

21 March 1996

Integrated a fix from the Unix version for bad decryption when both
a key file and another encryption mode that requires padding to an
8 byte frame.  Since the padding has been done before the key file
encryption is performed, key file decryption in SPEAKER.C needs to
pad to guarantee the entire frame for subsequent decryption is
properly decoded.

Integrated the new (slightly) improved Simple compression module,
RATE.C, from the Unix version.

25 March 1996

Hitting Esc or clicking the "X" button didn't close the Performance
Benchmark dialogue because there wasn't an IDCANCEL case in the dialogue
procedure.  Fixed.

Added a Help button to the Benchmark dialogue with appropriate link
to the topic in the help file.

6.1-Alpha 1 prerelease.

3 April 1996

The new simple compression code (RATE.C) broke the answering machine's
replay of simple compressed packets.  For various historical reasons,
all poor, simple compression was handled differently than all other
types in SPEAKER.C: simple compressed packets were not expanded in
place as for GSM, LPC, etc., but left compressed when written to the
answering machine and decompressed again when played.  This was fine
prior to RATE.C, since no state information was needed to perform the
decompression, but with the new algorithm the connection data structure
must be available to decompress and it is not, of course, around when
one plays back a message from the answering machine.  I
modified the simple decompression code in SPEAKER.C to work like all
other forms of compression and expand the sound buffer in place, then
removed the hack from ANSWER.C which allowed the fComp2X bit to pass
through to the answering machine file in answerSave().  (Reported by
Marc de Groot, marc@immersive.com).

Deleted some long-obsolete debugging code in SPEAKER.C, already
turned off with #ifdef OBSOLETE.

A race condition existed in ANSWER.C which could lead to a General
Protection Fault from an access through a null pointer if the
answering machine was either popped up or closed while audio was
being received from the network.  There was a possibility that
answerSave() would decide the answering machine dialogue was up
because hDlgAnswer was non-NULL, then try to add the new message
to msgTable before the dialogue procedure got a chance to allocate
the table.  I added a test in answerSave() to only consider the
answering machine dialogue up after it has finished its
WM_INITDIALOG processing and the message table is allocated.
(Reported by Marc de Groot.)

Sending with PGP encryption failed when creating the session
key temporary file due to an incompatible change in the GetTempFileName()
function in Win32.  Now you have to call GetTempPath() to find out
where to stick the temp file.  The obvious upward-compatible way
to handle the 16 bit Windows API call clearly eluded the "Monkey-C,
Monkey-doo" back at the slug ranch.  (Reported by John Deters,
jad@dsddhc.com).

The same temporary directory diddling had to be done in pgpSetSessionKey()
in FRAME.C handle the New Official Temporary Directory Nomenclature Mechanism.

4 April 1996

Okay, I get it now...the reason the MS-DOS window hangs with the
annoying alert box is that PGP was being run directly rather then
through SFPGP.PIF, which is marked "Close on exit".  The PIF was
not being used, in turn, thanks to the fact that under Visual C 4,
the program you're working on is executed from the WinDebug or WinRel
(or whatever) directory, not the project directory where SFPGP.PIF
lives.  This shouldn't be a problem in the production version since
the .EXE and .PIF will be in the same archive.  To facilitate testing
of the development version, I copied SFPGP.PIF into both debug and
release directories.  Automatic PGP encryption and decryption of
session keys now seems to work OK.

After a day chasing the mysterious floating point error on a 486DX-33
when running the LPC decompression phase of the benchmark (reported
by Bill Oatman (BillO@lpa.com), and correlating what was seen in
Speak Freely with the sporadic reports of floating point errors in Home
Planet which appear on 486DX machines as soon as a user installs
Windows 95 (even if Home Planet has been running perfectly on the
same machine for years under Windows 3.x), I am now persuaded there is
something wrong in the management of the coprocessor/FPU control word
related to Windows 95, which perhaps manifests itself only on slower
(and maybe therefore earlier step revision) 486DX machines.  Please
allow me to explain....  According to Mushysoft's documentation for
all C libraries dating back to Visual C 1, when a program receives
control, all floating point exceptions are masked; in other words the
FPU generates a NaN, Infinity, etc. instead of causing an interrupt.
Here's the statement from the documentation for the _control87() function
in the Visual C 4 online help:

        Note The run-time libraries mask all floating-point
                 exceptions by default.

Pretty unambiguous, huh?  But if you believe that, then there is no way
you can get a floating point exception interrupt at all, unless you
use _control87() to deliberately unmask one or more exceptions which,
I can assure you, I'm not doing.  I did build a version of Speak Freely
which unmasked exceptions and discovered that the exception which
popped out of LPC.C's uncompressing phase was a completely harmless
denormalised and/or underflow where the default (exception masked)
behaviour of the FPU is precisely what is intended.

But this particular folder of the Hex Files now contains a number of
unambiguous reports from a variety of people, affecting two different
applications, which contradict the expectation of no interrupts.
Naturally, this problem does not manifest itself on any machine I
have tested on, including a 486DX.  A search of Mickeysoft's product
support database for all the obvious keywords, examination of the
known bug list for Visual C++ 4.0, and errata for the 486 on
Intel's Web site came up blank on anything seemingly related to a
problem of this nature.

What to do?  Well, like every other time something completely
impossible happens on a Mangysoft platform, there's little one
can do other than pile on defensive workarounds and add instrumentation
to pin down the bug.  In this case, I added a call on
_control87() in the application initialisation code in WinMain()
(NETFONE.C) which explicitly masks all floating point exceptions,
even though they're supposed to already be masked when we receive
control.  In addition, I added temporary code, executed
when you start the performance benchmark, which verifies that the
FPU is in the correct modes according to the value returned by
_control87(0, 0).  If it isn't, a warning is issued and an attempt
made to reset the modes to all masked.  If this fails to do so, a
second warning is issued.  The output from these debug message
boxes should, on a machine which exhibits the failure, point much
more directly at the source of the problem.


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